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  1. C++ internal class - social.msdn.microsoft.com

    Aug 9, 2013 · As everone mentioned Default Constructor will automatically get called when object (instance of class) create.But you had mentioned some thing custom constructor what is it . I think …

  2. Pragma directive - social.msdn.microsoft.com

    Jun 8, 2012 · Is there anyway to use custom pragma directives in Visual C++ 2005. I have a source file wherein the pragma derectives are declared as below abc.c (source) #pragma ghs section …

  3. C++ and WCF - social.msdn.microsoft.com

    Nov 8, 2013 · Anyway, can I use C++/CLI to write the service contract and implementation for a WCF service and can I host it in a standard already existing NT Service? If yes are there any online …

  4. C++/CLI include namespance - social.msdn.microsoft.com

    Jul 26, 2016 · I made a research about using Excel.Application in C++/CLI, but I have some issues in it.

  5. WebSocket and C++ - social.msdn.microsoft.com

    Aug 17, 2016 · MFC supplies two models for writing network communications programs with Windows Sockets, embodied in two MFC classes.

  6. Output Color - social.msdn.microsoft.com

    Jun 29, 2015 · Did you know there is a forum for C++. A much better place then this forum which is for everything about Visual Studio.

  7. BCG container word2007 - social.msdn.microsoft.com

    May 5, 2010 · Question 0 Sign in to vote xp, vc6.0+sp6, bcg10.0 1. new bcg MDI active container 2. compile and run the project 3. menu->edit->Insert New Object select word2007

  8. AfxBeginThread () - social.msdn.microsoft.com

    Oct 12, 2011 · So, you can use this LPVOID parameter to pass the C++ class instance this pointer. From this pointer, you can call the non-static member functions from the static member function you …

  9. datagridview in c++ - social.msdn.microsoft.com

    Mar 5, 2007 · Here is the sample for C#. Can any provide the equivalent code in C++?

  10. Mixing Managed and Unmanaged C++ - social.msdn.microsoft.com

    Feb 28, 2006 · I'm a beginner in this managed C++. Currently, all of our existing system is coded in unmanaged C++ w/ OpenGL. Then, at the moment, there is a need to produce a binary file that is …